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Archive for October, 2007

Sky News (the UK arm of the News Corps TV news network) has run a story on the use of Second Life by virtual pedophiles. Seen here on You Tube.

These stories aren’t new but the Sky News report was well done and actually showed the sites used by those engaged in what is known as age-play within virtual communities. The debate about the legality of these actions and the wider implications isn’t new. Back in April 2006 Daniel Terdiman wrote a good piece on the problem of age-play in Second life on CNET quoting Jack Balkin professor of law at Yale, who was clear that no laws were being broken because no real children were involved in any stage of the process. The Sky News piece takes a different tack, suggesting that these virtual activities encourage real life actions — a concern that applies across a wide range of anti-social behavior.

Until new laws are passed to specifically address this problem it is likely to continue in some form. However, it seems likely that the virtual platform that can best address the problem of anti-social behavior in their network will win the commercial battle and the race for main-stream acceptance.

Linden Labs statement on the problem is shown here.

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Virtual World Law – update

The following virtual world legal update was posted by Terra Nova.

It details the main points of the Bragg V Linden case.

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The editorial in today’s FT highlights the need to workable controls around social networks and virtual communities.  As the piece states if the heavy hand of US law is applied to this problem the likely result will be the off-shoring of social networks and arguably virtual worlds.  A virtual world that does not make itself subject to US law in the same way that Second Life has would be an attractive platform.  Kazza showed how effective off-shoring Internet operations can be – this model could easily be applied to virtual communities.

Editorial:

Out of MySpace

Published: October 16 2007 22:00 | Last updated: October 16 2007 22:00

Plenty of under-18s will think it is about time to force social networking sites such as MySpace to verify the age of their users: having your mum sign up and ask to be your friend is just sooooo embarrassing. Unfortunately for the teenagers, however, it is their access that a coalition of US attorneys-general wants to restrict. Although they are doing so for noble reasons – to protect children from abuse online – their approach is misguided.

The attorneys-general are now threatening to take action against MySpace – the easiest target since joining the corporate mass of Rupert Murdoch’s News Corporation a couple of years ago – unless it takes steps to verify the age of under-18s who use its site.

Concerns about child abuse are serious. The internet, with its reach, anonymity and pervasive presence, is a playground for predators, from stock manipulators to fraudsters to paedophiles. Children, who seize on the chance to play at adulthood without apparent consequences, are especially vulnerable.

Age verification, however, just will not work. The practical problems are considerable. Fourteen-year-olds do not have drivers’ licences and credit cards that can be checked via established agencies. The sites could insist on verifying the parents, but anyone who believes that a teenager will not “borrow” his father’s Visa has never been 14 years old.

The consequences of successful age verification, meanwhile, would be even worse. Minors would be driven off mainstream sites such as MySpace and Facebook and on to unaccountable offshore alternatives or the chaos of newsgroups and minor bulletin boards. There they would be far more vulnerable than on MySpace, which now makes efforts to keep tabs on its users.

Children are not allowed to buy alcohol and tobacco, but we do not ban the under-16s from shops. Instead, we prosecute those who break the law and sell to minors. In the same way, there needs to be a greater effort, both by website operators and by the police, to catch and prosecute those who try to groom children for abuse online.

That is unlikely to tempt an attorney-general as much as the high-profile scalp of MySpace, but given the weakness of the prosecutors’ case – it is not clear what existing law social networking sites have violated – they would do better to work with the websites than to attack them. Law enforcers should concentrate on catching criminals. Parents, meanwhile, should teach their children that MySpace is home to dangers greater than just some appallingly bad web design.

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Online games and the law

Online games and fraud 

Hackers freeze web sites of Game Money Trading Firms 

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Social-networking has been the dominant theme describing almost every new Internet based software application to emerge over the past two years.  MySpace, Facebook and Second Life, to name the most prominent applications, have all prospered on the promise and realization of creating a community online.  But while they have moved relentlessly forward the platforms have had to contend with anti-social elements infecting their services and communities.  The extent to which this has become a problem is demonstrated by how easily MySpace is identified as much with sex-predators as it is with any legitimate function.  Online communities are not a new phenomena, it is the scale and penetration into wider society of these systems, which is.  Previous online communities from The WELL (Whole Earth ‘Lectronic Link) to craigslist and even the mercantile EBay were largely self-policing with users ‘flagging’ inappropriate content or using internal rating systems to establish levels of trustworthiness in their communities.  These systems clearly referenced the libertarian nature of the developing web as it became dominated by the counterculture thinking of west-coast intellectuals.

To date the response to this evolving threat to online communities has not benefited from the creative and energetic thinking that has helped drive these systems into mainstream consciousness.  MySpace recently announced it had ejected 29,000 users from its system using information provided by Sentinel Tech Holdings.  This company maintains a database of known sex-offenders, provided by local state governments under the provisions of Megan’s law.  When recently faced with some of the same concerns during an investigation by Connecticut’s Attorney General, Facebook’s chief privacy officer Chris Kelly stated Facebook would introduce their own system that linked email addresses with known sex-offenders and use that link to govern access to the site.  Second Life has also suffered from a wide variety of anti-social behavior, but attempts to dampen it down have been hampered by a users ability to quickly open another free account.

The approaches taken by these social networking sites seems both ineffectual and unimaginative.  This is in large part due to the design heritage of the web, where with few exceptions (PayPal) security systems are a bolt-on afterthought.  From a very basic position the solutions attempted so far, do not address the fact that anonymity remains a key feature across the Internet –where individuals are able to have multiple online personalities including email accounts, as well as a variety of online user identities.  Basing the protection of these networks on databases of (American only) anti-social individuals and the ad hoc removal of users breaking the terms of service agreements, seems pedestrian and worse, is moving these systems away from their communitarian inheritance, which taught that an individual should not be discriminated against when joining a community.

There is clearly an urgent case for defending the growing online social communities from criminals, sex-offenders and other extremist elements.  The solution that potentially offers the most effective response is currently being developed by the platforms themselves – in the marketing department.  Both Myspace and Facebook are on the verge of introducing systems to monitor their users online activity in order to better direct advertising toward them. It doesn’t seem long before this kind of marketing system will also be applied to virtual worlds.  The process of distilling an individual’s online behavior into a digital profile is currently driven by the commercial needs of advertising — it is possible to imagine it being used to protect virtual communities.  The software used to track the online behavior of users within in particular system (virtual worlds or social networks) could be modified to highlight online behavior that is specifically banned within the virtual community.

A reference set of online behaviors within a specific community could be created that corresponded to a user who was likely to, for example, target under-age children.  These communities are after all social systems and therefore, any user seeking to ingratiate themselves with younger users would have to join certain groups and take certain online actions to achieve their aims.  Once a user begins to fulfill the online behavior that would suggest they are likely to be of concern, then their account could be temporarily suspended until the problem was resolved.  If the user was incorrectly flagged, the reference set of online behavior could be adjusted; similarly, if the virtual community reported the existence of new anti-social techniques, the reference data would also be updated keeping the protective system relevant.

This system could be applied across the universe of social-networking sites and virtual worlds with adaptations for each genre and network.  As well as being a more effective protective tool in the defense of online communities, the application of online behavioral analysis also returns these communities to their original cultural home –whereby users would be judged only by their behavior within their online community and not screened out due to their use of a particular email address.  A smart system of this kind would also address the fact that multiple online identities can be continuously used to re-enter systems.  Repeat accounts would repeatedly be flagged by the behavioral model if they moved in anti-social directions.  The definition of what would constitute anti-social behavior is a potentially contentious point but most of these sites already have defined what is acceptable within their communities in the Terms of Service agreement users agree to when they join.  The problem has been in enforcement of these terms.

Online communities deserve protection but they should also remain as free as possible in order to retain the culture which makes them compelling in the first place.  As well as this being an issue of defending creativity it will also become a financial one as the companies that can best guarantee the safety of their online communities will likely win the battle for users, as the virtual community space becomes increasingly competitive.

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Virtual Worlds Conference

The virtual worlds conference begins today in San Jose.  A quick scan of the content shows that security issues remain firmly off the agenda as these systems progress.  I would have thought by now that concerns over fraud and anti-social behavior would have moved up the list a little.

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AP article on cheating video games.

Link here.

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